I only update the book when significant changes take place to the gameplay, so the short-lived Community and Redux missions are not included. Many patches are related to bug fixes and are often platform specific.
If you’ve bought what was the latest version of the book and Hello Games then releases a patch or update, you can get information of the changes by reading the comprehensive patch notes that they publish at https://www.nomanssky.com/release-log/. If you open a specific patch page and then scroll right down the changes are detailed in a simple text format, starting with changes to the game and then listing bugs fixes. Hello Games upload these notes within a few hours of the patch itself being released.
The information below is organised according to the version and then the edition of the book that you own. The latest version in subtitled A Newcomers Guide to version 4 and Later and has a light blue cover. The older version was subtitled A Newcomer’s Guide to Companions and Later, with a dark blue cover.
Please check the Edition number and patch number printed on the copyright page at the front of your book and then scroll down for the relevant updates. If your own the First Edition, all the notes are relevant. If you own the Second Edition just read from that section, and so on.
Version 4 and Later
First Edition Errata
An addendum is available for printed versions before 4.08 and any copy of Compainions and Later. It can be downloaded from this link:
The Interceptor update introduced a new enemy in the form of Corrupted Sentinels. These live on certain extreme planets which have their own places of interest and rewards. It is now possible to acquire Sentinel Multi-tools offering alternative technologies at Harmonic Camps. Sentinel Interceptor ships are now procedurally generated, so they appearance varies. You can salvage crashed interceptors and add them to your fleet. These ships can hover when inside a planet’s atmosphere. Crashed Interceptors and Harmonic Camps can only be found on planets that host Corrupted Sentinels, which are only located on systems marked as Dissonant on the Galaxy Map.
The other significant change is to starship battles with the Sentinels as it’s now possible to destroy the Sentinel Dreadnought Mothership that appears at level 5. The reward is the location of a Crashed Interceptor.
You can download the new sections added to the second edition of the book here:
Echos is a major update introducing a new race of beings and a number of game enhancements. the 4.11 Addnendum gives details of these changes.
Its now clear how to trigger the They Who Returned Mission. The following information should be added to page 233 of the 4.12 printing:
- To trigger the They Who returned Mission, you need to have completed the whole Artimis mission, (and therefore acquired the full Glyph set in the process). Some commentators appear to have instead completed The Atlas Path, but I haven’t tested this.
- You also need to complete A Trace of Metal, which is triggered early on in The Settlers Mission, unless you are playing on the Switch, which does not implement Settlements and where A Taste of Metal should trigger after 25 warps.
- After that you need to locate a system with Dissonance from the Galaxy Map and travel there to destroy Dissonance Resonators until you find an Echo Locator.
- Use the Locator to find a Harmonic Camp and unlock the Harmonic Seal (for this you need to complete a simple maths puzzle and own the Glyphs required).
- Reportedly the next warp to any new system should trigger the mission, but If it doesn’t, try warping to a Korvax system with Dissonance (that’s what I did).
Companions and Later
Published March 2021 POD file version 1.3, Software used 3.22
Expeditions Update 3.3 – This update was released within a month of Companions and introduced two major features, a new game mode called Community Expeditions, and an additional Analysis Visor function called Target Sweep, along with tweeks and enhancments to the game, including a change to Sentinel Combat.
Introduction Page iv – Community Expedition – A new mission type introduced with the 3.3 patch. The content of these types of game are set to be changed on a regular basis, and they are time limited. You can think of them as a complex Nexus Mission starting with a randomised set of facilities, with special rewards.
Although there are community aspects to the game, you don’t need to interact with the other players to succeed. In fact, their presence can make life a little difficult.
One thing that you should bear in mind that the knowledge required to take part in these missions can be gleaned from completing Awakening and the later main missions, so unless you want to spend a lot of time following pinned hints and other guidance, it’s best to get some experience of the game in other playing modes first.
Page 11 – Testing the Visor
That’s not all that the Analysis visor provides. Using the F key/Left Trigger/L2, items of interest are shown in the Analysis Mode. Since the Expeditions Update, an additional mode is instantly available in the Visor by using the F key/D-pad left/right to select Target Sweep mode. We won’t be using this for some time yet, but it’s worth noting that a lot of missions that involved the tracking down of items and locations have now been enhanced by the inclusion of this feature.
Page 22 – Analysis Visor – The Target Sweep Mode
When you have been given a specific Mission target in the game, and you are close enough to reach it on foot, the Analysis Visor defaults to Target Sweep Mode. Pressing the Scan Control (F Key/Left Trigger/L2 brings up a rectangular sight in the middle of your view with four dots in the corners and scan beacons to either side.
To the left is a Target sweep information box. This tells you the current mission or objective to which the Visor is tuned into.
When the target is to your left or right, the relevant side beacons will animate. When it is roughly ahead of you the four dots will illuminate. The distance is shown in units.
Having swung your player round to face the current objective, you must travel on foot to get closer. Either plant a beacon to head for using the E key/X Button/▢ Button, or just check quite frequently to ensure you are still on track. The direction indication becomes more accurate as you near the target, until eventually you will see what you are searching for or the Analysis Visor will lock on to the objective and convert it to an icon for you.
The Target Sweep mode can also be used in conjunction with the Catalogue in the Menu (described in Part 2) to help you find specific objects.
Using Target Sweep, locate a piece of damaged machinery and active it. Your Guardian Angel has left you the formula to build two new items – an addition to your Multi-tool that is going to allow you to alter and mine the terrain, and the plans for a computer which you need to establish a base. Now we are getting somewhere. There was also an important clue in the last message – the Base Computer that you build may well provide you with further information later in the mission.
Page 29 – Locating the next set of Co-ordinates
The Target Sweep mode of your Analysis Visor will point you in the right direction of the new location, and also tell you how far it is away. If you decide it’s a long way off and you have the Launch Fuel to spare, you can fly there. If you decide to walk, you will have to follow the Target Sweep guidance as you did for the previous set of co-ordinates.
If you are flying, once in the air the red marker will appear as a target. You might head for the target at low level, as this one will probably be quite close, but there will be lots of occasions when your destination is half way round the Planet. There are two ways to speed up the journey – fly a bit higher so that you can travel faster, or if the distance is great enough to warrant it, point your ship straight up and operate your Pulse Drive for a few seconds, switch it off, swing back to the Planet, locate the marker and use the Pulse Drive to lock onto it again.
You will soon get the feel for when to use which technique.
Travel to the co-ordinates given you, land and then use the Target Sweep Mode to pinpoint the exact location.
Page 43 – Expedition – This Menu option only exists when you are playing a game in the Community Expedition mode. I’ll look at that in Part 3.
Page 50 – Drop pods – these have been rebalanced and are now easier to exploit, so you might reconsider if they are an efficient way of expanding the Exosuit inventory size.
Page 85– Sentinel Combat
The Expeditions Update made battling with Sentinels harder. Oh Great, I hear you exclaim. Actually, with a good level of shields, they may be a little easier, but more interesting. Although the general principles of Sentinel combat have not changed, there are now more of them. Once a normal drone attacks you, it is joined by two Armoured Drones. Level Two consists of 4 Armoured Drones, Level Three has 3 Armoured Drones and 2 Quads, Level Four has 4 Armoured Drones and a Walker and Level 5 has it all – 5 Armoured Drones. 2 Quads and Walker. Good Luck!
The amount of damage they inflict is a little reduced. You can also now see when the Drones are repairing the Quads and Walker because they display spanner icons while doing so, making more sense of when to kill the Drones first. According to the patch notes the Quads have become a bit better at tracking you, but it’s still possible to confuse them by hiding behind objects
Page 127 – Game Change or Bug?
When I began writing this book, I could see a flaw in the concept of Trading Routes. Although I could sell Trading Commodities at a profit in the Systems that demanded the produce, I could also sell them at a decent price in any system as long as it wasn’t one that actually produced the goods locally. I tested this on the PC and the Xbox, and found a few people on various forums that agreed that this was the case. However, with the release of 3.3 Expeditions, this loophole seems to have been closed.
Page 127-128 – Trading Routes
It’s quite straightforward from the information we have already to work out two simple trading loops. You can then fill up a large Hauler and pop round the routes by teleport and make a lot of money. Better still, build small bases in each system, perhaps near Trading Outposts.
The two loops suggested are Science>Commerce>Materials>Science and Energy>Minerals>Manufacturing>Technology>Energy.
The real key to making any trading trip worthwhile is to buy from Wealthy Planets where there is plenty of stock – you should be able to fill up a 48 slot Hauler. Where you sell is really up to you as long as the items are in demand, but it makes sense to go to another wealthy system that can sell you a lot of new products, saving you extra travel.
Page 186 – The Living Ship. The whole of this mission has been improved – instead of having to search for random co-ordinates, you use the Target Sweep mode of the Analysys Visor to locate each goal of the mission.
Page 190 – Community Expeditions.
The main new feature of patch 3.3 is actually a new game mode and not a mission as such, but I’ve included it here because when you complete certain stages you can cash in your rewards in another Game Save.
If you want to take part in a Community Expedition, you must start a new game. It’s like starting again at Awakenings, except you have a little more equipment and, once you have found it, a better ship. You don’t get specific guidance as what to do, though.
Some important notes to bear in mind:
- At the time of writing, this game mode is very buggy (probably because of the number of other players that share the systems). Make Saves far more often than you would normally. If you have trouble playing at all, try turning off Multi-player in the Menu
- The Expeditions are time limited, and it looks like they will expire after three months. Given that the first one began on 1st April 2021, it looks likely that if you start playing in late June, you may only have a few days to get as far as you can. When the time runs out, your game save just reverts to a normal game, so you can carry on exploring.
- Everyone starts on the same planet, and there are also common rendezvous points throughout the mission. Some areas will be locked to protect resources, and you won’t be able to build a base in critical areas such as near where you find your first ship.
- The Expedition Page was mentioned in the Menu chapter. The left side of the screen shows the Phase you are currently playing – in the first version there are six Phases. The right side of the screen shows the Milestones – if they are highlighted you have completed that part of the mission and can collect the rewards if you haven’t done so already. The Milestones can theoretically be completed in any order, although some milestones will have to be reached before it’s possible to finish others. Once all the Milestones are complete you unlock rewards and can then move to the next Phase.
- It’s also possible to complete Milestones that you may not yet know about from a later Phase. For example, a little bit of Commodity trading during Phase one awarded me The Jackpot milestone in Phase five for earning 1 million units from one sale. Clicking on the other Phases on the Expeditions page will show you the Milestones that are part of them.
Published April 2021 POD file version 1.7, Software used 3.34
The major feature of Companions was the introduction of Pets. Creatures can be tamed by normally offering them Creature Pellets, although in the case of some exotic creatures the bait varies – for example Robots require Ion Batteries. Once added to your Companion register you can equip them with accessories to help them carry out tasks. The character of each Pet determines its behaviour. You can get your Pet to breed by producing Eggs, modifying its properties at a special terminal at the Space Anomaly, and thereby changing the appearance and personality of the offspring when the egg hatches.
The Food and Companions chapter can be downloaded as a PDF from this link: Food and Companions.pdf
The following notes deal with the Prism update 3.5, added in June 2021.
- Many visual features have been improved, but this does not affect the gameplay, just the pleasure you get from exploring. You will need a new generation console or a decent graphics card to see these effects at their best, but some older console users will see a difference too.
- Animals can now have fur and more of them can be tamed. This includes low flying creatures, so you can ride on them while they fly.
- There is a major change in the graft needed to discover crafting/product recipes, because a new terminal in the Anomaly blueprint room now boasts a Synthesis Laboratory where you can purchase crafting recipes for Nanites.
- Another new feature will make using your freighter as a base more practical, because when you upgrade the interior design of the current freighter will be copied across to your new model. Therefore, you can kit out your freighter with confidence, knowing that your work will not have to be repeated.
- Space Stations have acquired a new control panel. Situated at the back of the Hanger deck, a short set of steps leads to a panel. At the time of writing, it’s not clear what the function of this feature is, but I suspect it has something to do with the next Expedition.
The Frontiers update 3.6 was added in Septemnber 2021.
- The Build Menu has changed to a Grid Layout.
- The Basic Structure components have changed to Timber, Stone and Alloy. They carry more decoration and intelligently adapt to where they are used in a building.
- You can now place a Galactic Trade Terminal on a Basic Wall.
- Settlements can be discovered with the use of a special map from the Cartographer, and you can apply to become the overseer. You will need to protect them from Sentinel attack, help then build new features and govern the population. When the Settlement is not in debt it will produce materials and goods for you to collect, although the rewards are not very impressive in the early stages.
The Settlements chapter can be downloaded from this link: Settlements.pdf
The 3.7 update was mainly concerned with bugfixes, Program performance and Expeditions, and no changes were made to the book.
The Sentinels update 3.8 was added in Feburary 2022. Apart from graphical improvements and other optimisations, this update addressed Combat. The changes and addtions to the book are covered in the Addendum which can be downloaded from this link: Sentinels Addendum.pdf
The Outlaws update 3.87 was added in April 2022. Apart from graphical improvements and other optimisations, this update introduced the concept of becoming a Pirate and enhanced Space Combat. The changes and addtions to the book are covered in the Addendum which can be downloaded from this link: Outlaws Addendum.pdf
The Endurance update was added in July 2022. The main changes were to Freighters and the Build Menu, witrh the addtion of Living Frigates as well. These are covered in the Addendum which can be downloaded from this link: Fortitude Addendum.pdf
The Waypoint 4.0 release notes
This major update introduced the Nintendo Switch version of the game, and at the same time made a number of important changes to the balance of the playing modes and the way the inventories work. The following notes will be of relevance if you bought No Man’s Sky Revealed: A Newcomers Guide to Companions and Later (with the dark blue cover):
The Nintendo Switch version of the game excludes Multi-Player and Settlements.
The Guide, Catalogue and Milestone pages have been merged into one which leads to new pages. These contain all the old information as well as some new features – your Journey is recorded, you can look at lists of the words you have learned and refiner and food recipes that you learn are noted.
Although the old game modes have been retained, there is much rebalancing, so for example Oxygen in not longer for sale anywhere in the game in Normal Mode. All the game modes can be customised to some extent from the Options Menu, so you may find yourself in a Multi-Player game with others who have selected easier or harder options. A new mode called Relaxed sits between Creative and Normal.
Saving a game has been reworked so that an autosave occurs at 1 minute intervals (unless you aren’t making any progress in the game). A single Restore Point is now updated every time you exit your ship or carry out any of the other actions that created one in the past.
Inventories have been simplified. There is now no “General” category, slots are either for technology or cargo. The maximum number of slots has been increased. Filters allow you to highlight just the types of items selected. Installed technology can now be packaged up for storage as cargo and future reuse, rather that having to be dismantled.
The Base Computer Archives mission has been modified so that you don’t have to wait for each step to become unlocked, you do so by learning alien words.